Welcome to my developer blog. I am web technology software engineer and hobby game developer who has worked with Unreal Engine 4 since the initial public launch back in 2014. My first experience to game development was when I was introduced to game modding when I was playing the game Starsiege: Tribes. I was completely captivated by the ability to modify or create something new in the game, and I spent countless hours creating maps, mods, skins. From there, I went on to learn how game engines worked, and I created mods for different games, such as FlyFF (PC), Soul Calibur 2 (Xbox), Halo 2 (Xbox), and many more.
In 2014, I decided to start a game development company called Blindshot Interactive with an amazing friend. We envisioned a company where the community helped drive development and the members of the development team could help refine that process. We spent the next two years designing and building our first project, Genesis, in Unreal Engine 4. It was a sandbox/survival game that we hoped would eventually be released on Steam. Unfortunately, Blindshot Interactive closed down, and the game never reached completion.